Five WoW accounts, one keyboard broadcaster and me.
Saturday, October 27, 2007
Desk cleanup
Now, I ended up scattering the notebooks left and right of my keyboard which ended up to be a very wide setup. effectively the three notebooks were barely in my peripheral vision.
Today I got out of my chair and went shopping for some DIY supplies. I ended up spending 20 Euro for a 30cmx250cm board that was cut to a 160cm length and had the remaining bit cut in half to serve as legs. That makes it as wide as my desk, and just high enough to clear my 19" TFTs and the desktop that I have on my table.
The nice thing about this is that the shelf is exactly horizontal in my field of view, just like the base of the notebooks that are on top of it. Sure, its a 2" gap in total, but lightyears better than the previous blind spot situation.
Cheers, Captn.
Tuesday, September 11, 2007
Tankadin goodness
First, I had to re-think and re-do my entire key mapping. When playing with the all squishy 1xpriest/3xwarlock/1xmage combo, I had the priest as my primary character, used Clique to heal and so forth by clicking the party portraits and used the action bars for attack spells on the warlocks and mage.
Adding a tank to that mix does not work so very well. With the tank being the puller and providing the usual focus point of a group, i.e. dps the mob the tank designated as kill target, heal the tank and so on, there is no question that the tank needs to be the primary character. I use my warrior tank as my primary character on raids, so doing anything with the way I control the character that jeopardizes that is totally out of the question. That again means that I have to rework my controls to make the healer work as secondary character.
What I did not notice when I looked for it the first time was that the keybindings in WoW list the primary and secondary action bar, then a load of other stuff and then, after three or so pages of scrolling, the remaining action bars. They are there! Which means that I can set up a non-primary action bar to sort the healing and assign key combinations to it that are most likely never going to be used by accident.
For my trial run for this concept I programmed the lowermost six programmeable buttons on my Logitech G15 with simple macros each containing only one key stroke, for example CTRL+SHIFT+J. That again is bound to Captn's action bar 4, slot 1, where the macro /cast [target=player1] greater heal is placed. The same for player2..5 and prayer of healing and rudimentary healing via a secondary character is sorted. I must say it worked amazingly well. Greater heals are mana efficient and effecive. I will play with using ALT as additional modifier in the macro to squeeze another spell in, but mostly that is what I need.
The second thing is the tanking style. A warrior needs to work for his threat on every single target. The multimob abilities are not really great, doing not much threat, bring on long or longish cooldowns or just limited to four mobs. With trash pulls of up to eight mobs that is a bit of a bother.
As it happens, I had this paladin just sitting there somewhere halfway to 70. I used to raid with him back in the Molten Core days and a paladin was actually my first WoW character. In any case, I decided to try out paladin tanking. What I read up front and what I found in practice is that a paladin makes an simply amazing tank for multiple mobs with very little attention needed. Pull, then you can mostly just hit the holy shield and consecration buttons every couple of seconds and you are good to go. It is only a question of healing how many mobs you can hold. Simply amazing and extremely useful if you have something else to do as well, such as hit the greater heal button or the nuke focus target button!
I cleared the Slave Pens when testing and then started doing the Mana Tombs. Nothing special in those places, but I still had quests open with my paladin for them. Anyway, I am reasonably happy with the result and have leveled my paladin to 70 now. I am sure the fact that I now have a control setup that accommodates the paladin and a tank that requires much less micro management will be good. I am eager to see how far I can take it.
Cheers, Captn.
Thursday, August 9, 2007
Tuesday, August 7, 2007
Fire and lightning!
Shock and loot. That is how it is looking at the moment. I am eager to get to level 20 and have ghost wolf to help me get around. I was aiming at that yesterday but got delayed by talking to people going WTF?!? every couple of minutes. Shammy spells are more flashy than that of my primary team, from direct casts to selfbuffs like lightning shield and rockbiter.
This definitely motivates me to make a 'Multibox FAQ' youtube clip to save me a lot of typing =]
Cheers, Captn.
About that 'WTS dreadsteed boost'
My team gives me a lot of grinding power, but I hardly ever use it, preferring to do something more fun instead. Then the raids are taking a lot of time. That combined with the boosts that I did for a number of guildmates made me consider the option of selling boosts for the dreadsteed or pally charger quests. The cost of the mats/payments to npcs would be still below the price of a regular mount, even if I demand a fee of 150g or so for the hour of work.
Anyway, I am not going to post this offer anywhere really, but if you want to take it me up on it, we can see what we can do. =]
Cheers, Captn.
Thursday, August 2, 2007
Mission: Dreadsteed
If these others is just me, that impact can be minimized and getting the group to be a go is much easier.
To illustrate how this works, I captured a bit of the action with fraps and cut it together to a youtube clip. Considering that the amount of subtitles or titles would have just been silly, I went for a narrative voice-over this time, even though I don't have an exceptional microphone or English as my mother tongue. =]
Anyway, here it is:
Cheers, Captn.
Wednesday, July 4, 2007
Mission: Terminate Sons of Gruul
When I went for Grulloc, I got swashed. He does too much damage for the felguards to keep up in threat with the healing that they need. Luckily the quest item can be picked up wether you are in the party with the looting rights or not, so I could be a bit creative. I asked nicely and found a druid guildmate who was willing to lend me a paw on this mission. A short while later Grulloc, Maggoc and Slaag were down and I went back to the Ring of Blood to turn in the completed quests.
Next up where the quests that I had already helped with as tank. The summoning of the ogre warlock Vim'gol and afterwards the final son of gruul, Skulloc. The fight with Vim'gul is a bit tricky. Five players have to be in fiery circles around the altar to summon him and to interrupt his power-up at 50% health. The warlock does damage to all present players and pets, and the circles are further apart than casting or Prayer of Healing range. I put one character into each circle, with the toes as close to the altar as possible. As soon as the summon was complete, I ran forward to the center with Captn to be able to heal all chars with Prayer of Healing. At 50% I had to spring back to be in position to interrupt his power-up. Then I could finish him. For Skulloc I had a guildmate help again to work around the threat issue and viola, Orgi'la here I come!
The ogres gave a party to mark the occasion. =]
Cheers, Captn.
Sunday, July 1, 2007
Not dead!
As I type this, Team Minion is en-route with the team to Cosmowrench to utterly annihilate some quest mobs though, so its not like I gave up on the project, I just gave it a break while doing many other things in game.
Cheers, Captn.
Friday, June 8, 2007
Altherac Valley here I come!
How often have you wished that anyone in AV would just come over to where they are needed to take a graveyard, tower or whatever? With five chars at my disposal, I do no longer need to worry about that part. Since AV is huge and people tend to scatter all over, having focussed killing power is a definite advantage. Nowhere as good as when doing the same thing with the guild's PvP group (which I should have remembered without Xzin's reminder) but then considering the difference between able PvPers at each char coordinating over TS and me playing my five chars by myself, that should not be any surprise.
It gave me a very welcome and needed relief from a a very tough couple of days at work where I needed to rush to meet a couple of deadlines and could do little else but work and sleep. Horray for the deadlines being archived and the weekend being here!
/goes to queue for AV
Captn out.
Wednesday, May 30, 2007
Battle of the Crimson Watch
After that someone asked in guild chat for the Battle of the Crimson Watch, a demon showdown that follows a drop of the nuisance named patrol through the Path of Conquest in Shadowmoon Valley. I needed that quest done for my team, but had learned to take the 'recommended players: 4' as a practical joke from Blizzard. We gathered a party of guildies plus my team as second party and did it twice, with the only casualty being one of my felguards. I guess average itemization has improved since I did it back in January. Anyway, nice to have the fancy tabards and to bag the 25g each.
I did not bother to reform 'Team Minion' before doing my 10 5v5 rated arena games. In the whole ten games I made about 10 kills. My best game this time around was with a -4 rating. Ah well. I will see how many points I loose due to my lower rating and then consider if I just spent 200g each week to get me closer to the Gladiator's War Staff.
Captn out.
Tuesday, May 29, 2007
EU-GM Eilanai on Multi-Boxing
After being told 'I will lol when you get banned for that' shortly after I logged in, I did a bit forum browsing on the EU WoW forums and found THIS THREAD. In this thread a fellow multi boxer asks for clarification after being suspended after botting accusations.
GM Eilanai responds:
Hi Franchesca,
From what I can see the initial suspension was due to suspicion that you may have been using a third party program to control your characters, not for the multi-boxing itself. Since then, the matter was investigated by our Account Administration team and you should have access to your accounts again.
There is no problem with you playing multiple characters, as long as you are the owner of the accounts and are in control of them (i.e. no third party programs, and no macro-usage that is not normally possible in-game).
Have fun playing ;) Eilanai
Game Master // CS Forum Representative - EN
"The pen is mightier than the sword, and considerably easier to write with.."
Nice one!
Just because posts on the offical forums have a habbit of decaying and I do not expect anyone who is sceptic to take my word on the matter, I added a screenshot.
I hope to have something worth reporting again soon =]
Cheers, Captn.
Saturday, May 19, 2007
Oh right, pictures!
Captn out.
Friday, May 18, 2007
Teron Gorefiend
Getting the Gorefiend's Cloak and Gorefiend's Truncheon is fairly easy, I fumbled dismounting my dps chars for the ghost knights with the truncheon, but still made it without casualties on my side. Much more interesting is the encounter to recover Gorefiend's Armor.
Vhel'kur, spawn of Deathwing, who is in turn the big bad daddy to his cute dragon cubs Nefarian and Onyxia has Gorefiend's Armor. His ghost circles above the Netherwing Ridge. Standing on the tallest peak of the tallest hill on Netherwing Ridge, you have to ranged pull the dragon's ghost towards the hill's summit. On the first try I messed up the pull and got eaten before I could do anything dps wise. On the next pull I overnuked and my warlocks got shredded by the dragon's 3.5k hits faster than I could heal. On the third try however, I pulled him as intended, then sent in the felguards and gave them time to get a lead in threat. I had dished out two greater heals when I started attacking with my warlocks and the mage. This time everything went peachy. I got him down loosing only one of my three felguards in the process. Considering that the felguards do not have hit points exceeding two of his hits, that wasn't too bad really.
The reward for me on this chain was Evoker's Helmet of Second Sight, which is a very nice hat as far as spell crit and spell damage goes. Naturally I still have a better healing oriented green for Captn, but for the mage and the warlocks this is a clear improvement.
Captn out.
Wednesday, May 16, 2007
Team Minion
I will need to look at strategies that may give me some success chances, one thing certainly is improving the location of my mounting and dismounting macros. Tripple Seed of Corruption and three Shadow Burns and the one Fire Blast should be a nice welcome for any team, but I will have to see how things go.
On leaving my skirmish round, I got hammered by a horde team at the arena master in Nagrand. Arena noob that I am I wasnt aware yet of this being expected. Upon returning to my corpses and ressing outside the walls of the little enclosure, I had an undead shadow priest start attacking captn. I guess the rest of the pack was outside of his tab or V-healthbar range. I hit fel-domination, summoned felguards in 0.5 seconds and smoshed him flat in less time than it takes to read this sentence.
Then I made sure I got the hell out of dodge city.
I will see how it goes later in actual matches after I adjusted a bit to the rush situation and will of course let you know. =]
Captn out.
Cipher of Dammnation, 2nd Attempt
The part with the blood eleves was relatively easy, with the rotten egg having a good droprate. I did of course make it more difficult for myself by heading over to the path of conquest and killing groups of blood elves there instead of going to the quest fortification as intended where the type of elves that drop the quest armor scraps are abundant. Ruul the Darkener slaughtered me in no time. I put that aside for later and did the next cipher part instead. I met no trouble at all with the demons guarding the next part.
As luck would have it, the guild's main tank was willing and available to help me with Ruul and the fire lord, so I could bag my fancy Staff of the Redeemer and Oronok's Ancient Scepter. An for me unexpected benefit were the nifty arcanist looking and stat wise better than my boring previous shoulderpieces that you get during the chain as well: Spaulders of the Torn-heart.
Captn out.
Tuesday, May 15, 2007
We are airborne!
Of course it is still a long way to swift gryphons - 26k gold do not just fall from the sky and maybe I will stop saving for it before I am a fifth of the way towards that goal, but hey, who knows. I had a look at the arena vendor today. I will see if I give it a go. With there being not much arena queue time, I think I can dare to field my chars as a 5v5 team. But that is for another day.
Captn out.
Sunday, May 13, 2007
Level 70 - Gryphon time!
I have to say that I wish that was all there was to it, but unfortunately I know now that I could have been at 70 much earlier, if I had stayed on track as noted above. I went to Shadowmoon Valley on Sunday morning and did the Path of Conquest chain. That worked beautifully. Then I started the Cipher to Dammnation quest chain. The first part was no problem, trapping the souls of the elementals actually does work for each char in one go. Then came the horror. The quest with the tuber roots, the pigs and the rock flayers. Not only do I need 50 roots, but the quest is just too frustrating. Uneven terrain. Spawn of attackable pigs next to agressive flayers. The range of the whistle for the pigs being allmost allways just too short to call a surviving pig. The pig spawn rate...ARGH. The next part was winning the key lottery among the naga five times in a row. That is the point where I said...some other time and moved back to Netherstorm.
If you have keen eyes or click on the thumbnail to see the full size picture you will notice that something is wrong there. I did not have enough gold to buy five gryphons. Even after a bit of scratching the coins among my other chars, I could find only enough for four gryphons. To avoid that I reinforce the impression that I would be discriminating Dlaire as with the XP in Searing Gorge, this time Blaire needs to be patient. I figure it wont be too long, since I can not finish the 20g quests in northern Netherstorm.
Cheers, Captn.
Thursday, May 10, 2007
Level 68 - Finally!
For a while I entertained the notion to save all the quest-xp money from now on. I started grinding around the Mana Forges in Netherstorm. On the bright side, I got my main's Scryer rep maxed out, grinding rep items worth 20k scryer rep in just over six hours. While that is quite nice, I did not make any noticeable progress regarding XP. 160xp per kill is just horrible, not matter how fast you kill.
So I forgot about the idea of trying to maximise quest xp gold. I will bag what remains, but until then I will use quest xp as primary xp source again.
Again, it is too late. Captn out.
Friday, May 4, 2007
Hellfire Citadel & Coilfang Reservoir
So I decided it would be time to give it another shot. I cleared the way to the second and third boss in about 50 minutes without any wipes and leaving Watchkeeper Gargolmar crushed under my collective heels. After carefully arranging my party in a semi-circle out of Omor the Unscarred's aggro range, I attacked. Two or three decurses done with Alaire by single clicking the respective healthbar did the decursing thanks to a nice add-on called Clique. The same add-on also makes healing using the mouse and passive targetting very convinient for me on Captn.
Then it was time to move on to our pals Vazruden and Nazan. While Vazruden did not have much time to be rude to anyone his steed and lord Nazan saw to having my party for dinner well done instead of rare. I litterally got roasted by his fire pits. Not allowing him to discourage me that easily, I went in for another try. This time I dropped Vazruden without any healing being done by Captn and had spread my team up front. When Nazan landed I sent the felguards to him and ran the party through him. Then I continued to hammer him with salvo's while pressing CTRL-2 in between to make the felguards move slightly before attacking again. It was not pretty. I lost two chars and two felguards, but put Nazan down.
After some rejoicing that I could finally get rid of the quest items hogging bagspace I went for the next wing of the instance. I found it to be actually easier on the micro-management, the hardest fight being the second boss with this four waves of pawns before he enters the fray. The trash and the last boss were comaritively easy. The last boss presented me with the Raiments of Divine Authority. Not that these robes would look very good, but hey, they are better for healing than the Goldwave Tunic that everyone gets as soon as they set foot into Outland.
Not being easily sated, I then entered the Slave Pens in the Coilfang Reservoir. Here I had more trouble. Mennu the Betrayer, the first boss in this instance is a totem hugging shaman. It took me three tries to get him down. The key was to give the felguards some lead time and only then gradually start to nuke as well as making sure that lava and healing totems were hit with Smite Rank 1 by Captn. The big lobster also known as Rokmar the Crackler presented me with less trouble by comparison, but also took me three tries.
At that point it was quite late and my concentration was waning. I decided to leave the rest of the Coilfang Reservoir for another day.
Captn out.
Thursday, May 3, 2007
Level 66 - Blade's Edge Mountains
The Blade's Edge Mountains are famous for being almost as horrible in terrain design as Azshara. People love to have a zone cut into little bits between which they can not easily move! I know I do. Anyway, I grabbed all the quests at Sylvanaar and directed my attention to the birdies, wolves and ogres in the area. This with quite a bit of random slaughter of anything that crossed my path brought me up to level 66.
Looking at the way I was playing my team, I decided to make some changes in the warlock spec. Simply put, I dropped all Affliction points and put them into Destruction instead. With my shadow bolt salvo's I recon I will get more out of having the improved shadow bolt giving the next five direct shadow damage spells 20% damage bonus after a crit. Especially since my warlock's crit rate is getting in a range where this is a worthwhile consideration. I have 22.22% now, but since one warlock triggering the effect does the trick for the others as well, its quite nice.
Tuesday, May 1, 2007
Piggy Bank Massacre!
A couple of minutes later I could fly around giddy with joy at the speed. I put the speed to good use right away and did some night mining until I really needed to head to bed.
Captn, out.
Monday, April 30, 2007
Level 65 - The Ring of Blood
Upon arriving in Nagrand on Sunday morning I first did the hunters quests. Then I did them again. I realized only when picking up the boss drops from Gutripper that I had forgotten to share the quest with my minions. ARGH! Anyway, I got over it and took it as a refresher to make sure there is a [4] in the quest log ahead of the quest I am doing before doing it. After the hunters quest, I picked up what I could from the Kurenai and the Throne of the Elements. I finished the Ogre chain, need to face Gorok the Usurper now and need to free Corki one last time. All that combined did it and brought to 65.
It was after 1am though so I was not too sure if I would find a friendly guild tank for the arena bouts. I could have messed about trying to make do with the felguards, but from tanking the arena fights myself on my warrior I do know that these guys hit nasty, so my hope on the felguards making it was low. In any case, a friendly feral druid from my guild was willing to help me out after his last BG for the day.
We did the five bouts without fail. Blaire got killed by the warmaul champion, but besides that everything went picture perfect. For constant DPS and constant healing using 'Clique' was awesome. I could click the tank's bar for greater heal while hammering the keyboard for dps. Then I got my new fancy staves as shown in the picture above.
Anyway, time to hit the sack.
Captn, out.
Sunday, April 29, 2007
Level 64 - Terrokar Forest and the Bone Wastes
I have been massively enjoying my setup while questing in Terrokar. I skipped a number of collection quests, but followed quest chains like the Skettis chain dilligently. The mana bomb thread has been eliminated. The warped peons were spanked. The Bone wastes hold a number of interesting quests, with a high number of kill quests to my delight! The picture here shows the bone dragon after I was done with him. I also dropped the bone worm.
Wednesday, April 25, 2007
Level 62 - Shrooms!
Just now I got Fel Armor and Molten Armor respectively as well as a new rank in shadow bolt and fire bolt. That should certainly increase the amount of targets that I can insta-gib with one salvo to 98% of my level range.
The quest rewards are equipping my team nicely. If you check the Armory link you will see that most of my crappy items are history now, replaced with Outland quest rewards. Some of these substitutions were gigantic upgrades since I had not worked on improving my characters gear in a focussed way. Knowing that I am trying to level anyway and that the yummy Outland quest items are on the menu made me rather lazy with gear.
Captn out.
Saturday, April 21, 2007
Mission: Dreadsteed Accomplished!
Level 60!
I can not wait for the whole party to be elite mount equipped. A whole new cursing speed experience!
In other news, I changed my macro setup from /cast [target=party1target] shadow bolt to [target=focustarget] style. The motivation to finally get this done was a guildmate who wanted to do a Zul'Gurub run for giggles. We could have juggled the groups, but since I will have the same problem with not being able to depend on the group setup for targeting in PvP, I got it done and over with. ZG was fun. there were 11 chars including my five, some of the other six 70. It was past 3am in the morning when we finished, so I ask for your forgiveness for not making any fancy videos or remembering to snap nice pictures. Bat and Snake died.
Back to the Dreadsteed quest now
Captn out.
Thursday, April 19, 2007
Level 58 - Outland here I come!
Having already made it to 70 on my warrior and having past the first couple of zones with my hunter the zones themselves were no news to me. However, my warrior was wearing T2 raiding gear and the hunt PvP epics. Doing even the first couple of quests in the eastern part of the Hellfire Peninsula with the mostly green equipped caster team was very rewarding by comparison. New Hat. New Chest. New Staff. New Legs. New neck. New wand. But I am sure I missed something. Oops, yes I did, the overlord trinket. Awesome rewards for me, most of them significant upgrades.
The XP pours in at a faster pace than in the old lands and I am closing the gap from 58 to 60 fast.
Tuesday, April 17, 2007
New movie clips!
The second clip is composed out of a number of nice takedowns with affliction and with demonology after reaching level 50.
Cheers, Captn.
Saturday, April 14, 2007
Level 56.2 - Jailbreak!
Heading in, I picked up the 'Attunement to the Core' quest and went directly through the garrison to the General's Hangout. It was not much later that I was happy to have survived pulling a bigger corner group with a runner. I need to mention that my Hellfire AoE is not very suited to dealing with Fire Elementals. Luckily enough banish evens the odds, even though I was not prepared to apply it as comfortly in combat as sheep. While there was no single wipe, I did see Captn's 'Spirit of Redemption' too frequently, but I did drop General Angerforge as well as Golem Lord Angelmach on the first go.
Since it did go so well, I did not return to Winsor immediately, but put down Ribbley, the Flame Ambassador and the Spirits of the Seven as well. Then I strolled over the bridge making good use of 'banish' and picked up the core fragements needed for 'Attunement to the Core'.
Then I turned on my collective heels, and started clearing the way around the Ring of Law, then the entry hall, the storage room and the way down to Windsor's cell. After this extensive preparation I revisited Winsor. Unlike the last 3563 times when I was helping others with their Onyxia chain in BRD, I did not have to explain anything, which was just as well. Suffice to say, that the actual Jailbreak escort quest went off without a hitch. Even my trio of felguards kept Winsor's buff until the escort was finished to my joy.
I am now off to Winterspring with a brief stop to do the 'First and the Last' Blightcaller prequest in the Plaguelands.
I did hit the screenshot and fraps buttons and will review the results shortly.
Captn out.
Tuesday, April 10, 2007
Level 56 - Arcane Brilliance
Another nice thing that came my way at level 56 is Demonic Frenzy. This beauty of a felguard ability is described as: 'The Felguard's damaging melee attacks cause a demonic frenzy, increasing attack power by 5% for 10 sec. This effect can stack up to 10 times.' I expected a 5% or 10% effect on average and was already happy. When I tested this, and moused over the buffs the felguards had up, I saw 50% right away. I kinda wish I had that on my warrior!
As for my XP grazing area, I am pretty much done with Winterspring now. High Chief Winterfall bit the dust not just in a random act of rep grinding but as a quest objective. The frost giants in the south for 'Lucky be with you' were a challenge, but no real problem if you watch out. Due to me being sloppy with the soulstones I had a total of two corpse runs while collecting the 50 frostmaul shards for my party. I have not touched the Yeti chain yet, but I fully expect that area to have more bots than mobs, so I am a bit reluctant to start this quest item collection grind fest in competition with Wfkasd, Ekflak, Alkjwe and their pets boat, cat and owl.
In any case, level 56 was well worth it, nice abilities and the tranquility in Winterspring made it a pleasant day.
Monday, April 9, 2007
Level 54 - Where to go?
The quest 'Petty Squabbles' from the Blasted Lands leads to the 'Fallen Hero of the Horde' sponsored demon Razelikh quest chain. After the steps in the Blasted Lands I moved to Azshara and did the a couple of steps there. Then comes the moment where you need to collect 20 Azsharite shards from the cliffs of southern Azshara. For me that meant 100 shards. I bit my teeth together and collected them, got the weapons made by Galvan the Ancient in Stranglethorn and then got my teeth kicked in by Grol. After I had prepared all five anti-demon weapons to be ready for use I overcame him - but not his sister conspirateur Sevine.
While in Azshara, I heard a taunt from Avalanchion, the Earth part of the Elemental invasions that targets Azshara, Winterspring, Un-goro and...no idea. Anyway, I went to go and look for him. It brought a smile to me when I dropped him and his sidekicks. I waited a bit with healing, just doing salvos on him and ignoring his three adds, then kicked in a prayer of healing and AoE nuked the adds quickly, then continued to drop him. Good times.
In a moment of 'what now?' I strolled into the Military Ward and signed up for Warsong and Alterac Basin. To make a long story short, I did some instant kills and provided cheap kill points as soon as Captn was down. A valliant defender of the horde named 'Graagh' which reminds me of the warrior video Brutal Fury 2: Graagh is back specialized in dropping Captn whenever possible. This Graagh is a level 59 elemental Shaman, and looking at his armory profile I guess it is fair to say he is twinked out as well: Graagh's Armory profile. On the good side, I did get approx 30 kills. Hitting AB, I was totally lost, since my macros all require Captn as party leader to do the targetting and I did not end up being party leader in AB. The game was almost over anyway the horde having rushed and bottled up the Alliance at their entry point, so it was over quick enough. I would have to re-do the macro setup using /focus as target instead, but since I do not really want to PvP I wont bother.
Right, where to now? A look at my quest log showed me a number of quests in the Blackrock Depths. So I headed there, dropped Pyron, greeted Marshal Windsor and got the follow up quest and the fake quest chain end respectively at Morgan's Virgil. Then I went back, suicided my party, grabbed the Shadowforge Key quest in the tomb on the way down. After passing the Ring of Law, I moved through the domicile and past the vault and reclaimed Ironfoe. For completeness sake I also extinguished Incendius at the same time. On the way back I stopped at the vault, and used the ten or so keys I found. Funny enough the 'Heart of the Mountain' quest gem can be picked up if you look from a below the waist angle through the wall rather than through the door, so I grabbed that for my party. The dark keeper was hiding in the Grim Guzzler. Right. After getting my Shadowforge Keys I was slightly grumpled. A couple of blue drops, and all of them mail, great! I did get the Crumpled Note though, which continues the Onyxia chain. I found General Angerforge to be a bit brutal.
In those moments I really regret not being affliction based anymore. While it wastes mana on trash, I am certain that it is way superior damage output on bosses. I dont claim this as well researched and universal level truth, just my subjective impression.
Ah well. Time to hit Silithus. Tomorrow. Well after sleeping anyway.
Captn out.
Saturday, April 7, 2007
Level 53 - Party in Hearthglen
Just as I was approaching the house with the Libram, there was a request for a tank in guild chat for Arcatraz key fragment. I agreed to help, and since I was not sure if I would be able to nuke the elite pallies and priests in the house I summoned a guild-rogue over. As it turned out, it was unnecessary. It was two mobs at most. While waiting for the Libram to respawn for the other chars, I took this picture.
I did not do anything worthwhile with the team, but our key fragment run became clearing the whole of Arcatraz and was rather enjoyable. =]
Today I have completed the kill quests that start off the Fordring quest chain. Unfortunately the third quest needed to continue is again a collection quest, and for me 15 quest drops means 75 quest drops. /sigh I am at 20/75 now.
On a hunch I HS'ed to Gadget and flew to Silithus, but all quests were still grey to me. One or two more levels I recon. I set my Hearthstone to Cenarion Hold now and portalled back to Ironforge.
Captn out.
Tuesday, April 3, 2007
Level 52 - Intercept!
Tonight I finished the Warlock, Priest and Mage level 50 class quests in the Sunken Temple. I had done the legwork for them in Felwood and Azshara respectively on the weekend, but did not set foot into the Sunken Temple yet.
While I was blasting my way to the actual instance, a hunter pulled a lot of mobs which not only attacked me for no reason I can fathom, but also turned out to be a bit too numerous for me. They started running home with about 10% health left.
Inside the instance I ignored the lower part and went straight up the stairs to the level with the six trolls that keep the shield for the prophet up. Since these are mandatory for the prophet and also drop the quest items for the warlocks, that was quite logical. I found the groups in the concourse more of a challenge than the troll mini bosses. My handling of the groups improved and I had less re-summons or resses to do, but I wasnt quite happy with it.
Once the shield was down, I went back down to the entrance level and then up the stairs to the upper boss floor. This floor contains the lost prophet and his flock of followers, the Hakkar event, the dreaming dragon Eranikus and about zillion dragonkin packs. Funny enough the dragonkin packs ended up to be easier for me than the troll packs I fought before. My strategy was to sent in the felguards and two salvos of shadow bolts, fire bolt and smite to kill one dragonkin and then AoE nuke the rest. It worked beautifully.
The prophets deathwalkers were a bit of a hassle as usual, but nothing major. The prophet and his sidekick dropped before they could do any real damage. I was lucky in getting the priest pants from him.
Next up where four dragons. They went down without incident, completing the mage and priest quests. My best attempt on Eranikus had him on 3%. If you have fought him before you know he is not that easy. He may be only level 55 elite, but with acid breath that DoTs you, the ability to sleep targets and relatively strong melee he was too much for my group.
I will return to the sunken temple to do the Hakkar and Eranikus events another day, it was getting too late. I had played around on the Onyxia chain some more before heading to the temple and am at the BRD part of the chain now.
Also, in other news: Captn is now holy/discipline spec. Compared to the damage output of the rest of the team Captn's contribution was really low, approx 8% of the total damage dealt by the team. While misery and co might be reasons to keep shadow spec, I have not really used these effects since level 50, with nearly everything being down either before or with the second salvo of direct damage spells.
Another day will tell if it was a good idea! =]
Captn out.
Sunday, April 1, 2007
Level 50 - Summon Felguard Army
I did not know what the result would be. It is amazing. A salvo of shadow bolts with Alaire's fire bolt, Captn's holy fire and the three felguards insta-gibs mobs one or two levels ahead of me and makes short work of mobs five levels ahead of me. After that the resists start in earnest and make it not advisable to get more trigger-happy.
In any case, a new milestone is reached, and its awesome.
Captn out.
Saturday, March 31, 2007
Quest Chains
Rise Obsidion! Not that much. Down boy! Down! DOWN! /splat. Uhm, ok. I spot some opportunities for improvement there. After Obsidion did a bit of bashing on the day before, I cheekily asked a guildmate to sabotage his next go at smashing my party. Thereby the last chain in Searing Gorge was sorted. Having done all chains, including the dreaded Maltorius without help I did not feel too bad about not going for too many tries on Obisidon by myself.
After delivering that chain in Ironforge, I headed out to Zul'Farrak again. Time to succeed in the stair fight and get Nekrum's Medallion. Without that the Sharpbeak chain in the Hinterlands does not continue, and that would ruin my efficiency when going for the Ancient Egg. Previously, I had made two attempts on this fight. Both times I had run out of mana.
This time however, I managed. Barely, and using not only the Symbol of Hope, but also mana potions and Void Walkers, but manage I did. When Nekrum Gutchewer was down, I was totally out of mana and there was a dozen trolls running about. I looted the Medallion before dealing with them, hedging my efforts. Then I wanded the rest down. Sergant Bly was not really an obstacle. The chief of the troll clan and his sidekick were not a problem either.
Captn out.
Thursday, March 29, 2007
Level 48 - Prayer of Fortitude
Wednesday, March 28, 2007
Level 47 -The Thorium Brotherhood
In my quest to help Dlaire catch up on XP with the other characters, I went and dropped Mog'rash the giant at Janeiro's Point and did the follow up quest. Naturally, I did not keep any Buzzard Wings. I say naturally because the follow up quest requires them as ingredients to cook the bait for the next giant. Wondering where I could find Buzzard Wings I remembered the flock in the western Badlands around a dinosaur skeleton. A quick portal Ironforge and short gryphon ride to Searing Gorge later I stood in front of them. Now, some of you will know what happened next. Prize question. You kill 10 buzzards, with a total of 20 wings between them. How many wings to you have? Three. Thats right. Three. AARGH! So I merrily dilly-danced through the badlands being happy at the 45xp per kill and collected my ingredients.
On the plus side, I noticed at Thorium Point that the Thorium Brotherhood quest givers were ready to do business with me. Right after finishing Captain Smott's chain I headed back to Thorium Point and loaded up on quests. Then I did them all in one go. This finally brought Dlaire up to 47 with the rest, while Captn and Alaire are already halfway to 48. One interesting bit is that Overseer Maltorius got his due without calling in the cavallry as many people who play solo do. If you have quested there, you may remember this level 50 elite and his two elite guards giving you a headache. It was not really a pretty affair, but I had the last laugh and did it in the first go.
I have no real clue how I managed to neglect Dlaire that much, but I guess I will have to play her solo a bit to let her catch up and avoid multiple training stops. There are only two things left in Searing Gorge right now, the chain from the Blackrock Legion Ambassador and his sidekick and the Outhouse quest chain, for which the quest starter is not a multidrop by the way. I did get seven drops of the quest starting item, so that is no issue.
One thing that is a slight nuisance is that the Armory page has not been updated for any of my chars for a couple of days now, showing me still as level 42.
Captn out.
Monday, March 26, 2007
Level 46 - Misery!
I hit Zul'Farrak today. Dropping the troll packs was not as easy as taking out the trash mob packs in other instances, but doable. I worked my way to the fountain where the entrance road meets the dungeons circular main concourse and cleared that. Then I went to the right. I had to martyr the Martyr since he did not want to hand over the [First Mosh'Aru Tablet]. Then I proceeded to nuke the scarabs to fill the quota of uncracked scarab shells to 25/25.
A disappointment was that the witch doctor did not hand out the Vexing Crane staff, but rather dropped some green leather rubbish. Not a good omen that!
I cleared the area around the stairs and the executioneer. The stair fight went fairly well. Until it became obvious that I should have given all chars bread and water, instead of just water. Another try will be needed for that battle.
Captn out.
Saturday, March 24, 2007
Level 44 - Curse of Shadow
I have not played that much in the last few days, mostly because I was occupied with other stuff. Yes, stuff outside of World of Warcraft. Now however, I got a long weekend to nuke some stuff. I already used up the precious few rested XP that I had accumulated and am now closing in on level 45.
Proudly, I can hold the Mallet of Zul'Farrak high. Four of them in fact. Elaire was a bit too dead when it mattered, besides one of them does the trick already. Speaking of that, I am just en route to the racetrack in the Shimmering Flats to pick up the Carrot-onna-stick quest, which completes my ZF quest collection.
Wednesday, March 21, 2007
Surgeon General's Warning: Elekk riding causes hip damage!
Cosidering my options, I set my sights on a Black Stallion from the horse breeder of Menethil. Much to my disappointment the horse breeder was disinclined to do business with Alaire, since she is Draenei.
Alaire had already reached a surprising amount of reputation with the human capital Stormwind, roughly 16/21k on the last step, so only 5k of the 42k reputation total was missing. This is due to quest reputation rewards no longer being scaled by level, which results in more reputation points being awarded across the board. It also meant that I could do the quests in Elwyn forest that I had skipped to get the missing reputation. Besides being done rather quick, the usual path of going for the repeatable runecloth hand-in reputation quest is only available from level 50 onwards.
Happy to have reached the required exalted reputation with Stormwind, I got Alaire the Black Stallion. Only to find out what the wide back of the Elekk had concealed and done. I always thought Alaire was walking funny, but now it is certain. Alaire's hip has been permanently damaged by riding the Elekk, she is unable to bring her knees to the flanks of the stallion. As soon as she stops crying I will post a picture.
Captn out.
Tuesday, March 20, 2007
Captn - The Movie
This is my first ever web movie, so I hope it is not too horrible. Enjoy!
The addon that lets me see all the casts nicely on the party bars on the main screen and much more is X-Perl Unit Frames.
Monday, March 19, 2007
Level 41 - Oops!
The hour had come! I attacked Mograine and dropped him easily. High Inquisitor Whitemane followed the script and came to the rescue. I folled mine and attacked her. She sleept my party and started casting Resurrection on Mograine as she should. Then she droped dead from my DoT damage in mid-cast. The end.
This must be the new, abridged version, without the sleazy dialog. Unfortunately also with only half the loot and me missing out on the kill count for Mograine.
Right then, here we go again. At least the trash mobs give acceptable kill xp.
Captn out.
Sunday, March 18, 2007
Level 40 - An ELEPPPHHAAANT!
Alaire has learned to portal to Stormwind, Exodar and Ironforge. That should be a great help getting around. Clicking the gryphon master five times, then selecting a destination five times is not really the most fun thing you can do.
As I ducked out of Ironforge to take a lineup picture, I got the interest of some people who were hanging out there. The question in that moment is - run or stay? Running looks weird, staying means explaining what I am doing again. Also people end up in my picture. I elected to stay and had a little chat after this snapshot.
Dinnertime!
Captn out.
Saturday, March 17, 2007
Level 38 - Herod down
So armed and trained I headed back to the Scarlet Monastery. This time I noticed that I had an easier time with the trash. I also took down Herod, but messed it up so far that I did not get loot. Another time!
Level 37.8 - Herod the Bully
Herod on the other side, presented me with a problem. Not just his obnoxious nature, but his whirlwind. That forces me to do a little dance while I am attacking him. I gave it three tries, then decided to get training for my level 38 characters first.
Alaire still needed three and a half boxes to 38, but the others already hit 38. Now for Captn 38 just brings some wussy healing spells, but for my warlocks, aah! Curse of Agony, Drain Life and Siphon Life are all getting new ranks with an increase between 25% and 55% in damage. That for each warlock and of course for Drain Life amplified by my talent spec and the amount of affliction debuffs on the target should make a difference.
Thursday, March 15, 2007
Level 37 - Arcanist Doan Down
Working my way through the guards was done without much difficulty. For single guards I used my DoTs followed by drain life. Casting a volley of shadow bolts, fire bolts and holy fire or smite twice would also do the trick most of the time, but I just like the visuals and the healing of the dot and drain method.
For guard pairs, I used Alaire's polymorph. Alaire's sheeping macro is /cast [target=party1target] Polymorph. I have no action bound to the respective action bar button on the four other chars, so I can trigger her sheep for Captn's target safely. The only issue is that the update Captn's target is slower for my other characters than it looks on Captn's screen. The warlock's fears work the same way.
While I did not intend to AoE at all, I did end up AoEing more than once. Usually when 2-3 targets were close to me. I did not want to use fear in this dungeon since it does not offer the space to do so, unlike the new Burning Crusade dungeons. The highest amount of mobs that I AoE nuked on this run was seven elites.
I made a fraps video of the Doan kill, but still need to see if it is useable.
Anyway, I will be certainly doing the library again.
Monday, March 12, 2007
Level 34 - Down the Scarlet Path
One thing has become abundantly clear in the quests I have done by now: I love 'kill x mob type A' quests. I hate 'collect X 5% drop rate quest items from rare mob type B' quests. I had a horrible time with the trolls in the Arathi Highlands. Admittedly, it was mostly bad for the trolls since what I did there is pretty much genocide, but it took me ages to get the drops from their witch doctors. The tougher follow up quest with the ogres I did in minutes. Joy and pain of sorting five chars. I disgress.
I have made good headway in the Stranglethorn quests, doing half a dozen for Booty Bay, and being mostly through with the hunter camp quest chains. As it should be for my level, the raptors and the king cat are missing.
Nothing major is happening with abilities at the moment, but I can almost feel the mounts comming my way. Two elephants and three burning horses please, on the double!
I removed Captn from my project guild < Minion > and put him into my actual guild. I could not stand the absence of the guild chat anymore.
Captn, out.
Thursday, March 8, 2007
Level 30 - the 21st talent point
My warlocks are all Affliction specced, including 2/2 Soul Siphon, which increases the effect of 'Drain Life' by 5% for each affliction debuff on the target up to a maximum of 60% bonus damage dealt and life leeched. That means 12 debuffs are needed for maximal effect. Curse of Agony, Corruption and Drain Life itself makes for three per warlock. Adding Siphon Life for each warlock brings me up to maximal bonus damage when draining life or mana. That is extremely handy, because not only does it do wicked damage, it also keeps my warlock's health topped up.
Vampiric Embrace costs minimal mana but gives a percentage of all shadow damage dealt by the priest to the target as heal for each party member and each party members pet. This means I can nuke with all chars and provide group heals which will grow stronger with more talents and gear to the group. At level 30 a priest also learns 'Prayer of Healing' which is the priests heal for the whole party, and naturally because of this interesting for me with my targetting/focus challenge.
'Blast Wave' is a strong AoE fire damage and stun spell with a 30 second cooldown. I set it up so that I can use Blast Wave and start the warlocks using their Hellfire AoE when I hit ALT-7 and follow up with Arcane Explosion on pressing 7 while the Hellfire is running. I experimented with Prayer of Healing also being party of it, but decided to do it manually to avoid waste in overhealing. At a certain point I will respec Alaire to Arcane for improved mana shield and a bigger Ooomph in the Arcane Explosions.
Stranglethorn vale, here I come!
Wednesday, March 7, 2007
Level 28 - The Witches of Eastwick
Monday, March 5, 2007
Level 26 - The Stockade Riots
One thing that may catch your eye is that the [Simple Black Dress] has been retired. Instead I am now using [Robes of Arcana] which do offer +8 int, +7 spirit by themselves rather than nothing at all but nice looks like the simple dress.
Sunday, March 4, 2007
Level 25 - Duskwood saved!
Thursday, March 1, 2007
Level 20 - Succubi!
From using an imp and two voidwalkers I swappted to using an imp for his stamina buff and two succubi. Besides clearly better looks this demon's damage output is really noticeable. It is extremely rare that one of my succubi dies. With two of them going at a target and my team blasting the target to smithereens at the same time there is simply no time for the mobs to deal enough damage.