Five WoW accounts, one keyboard broadcaster and me.
Friday, May 4, 2007
Hellfire Citadel & Coilfang Reservoir
For a while now I wanted to re-visit the Hellfire Citadel's first wing, the Ramparts. I had tried this dungeon before with discouraging results. While I did manage to clear all the trash in about two hours and drop the first and second bosses I was not really happy with this. Firstly, I took about twice as long as the average group in their low 60s should take. Next, I had problems with the second boss and dropped him only after asking a friendly druid to replace one of my chars. The druid told me later that he didnt do that much, two or three decurses and a self heal, but still, I did not do it by myself. The final boss was just a mess with me being unable to dodge the fire. I am convinced that this was mostly due to my characters gear not yet being any good. While leveling to 66 the hitpoints of my characters and felguards has doubled and my spell damage has increased a great deal.
So I decided it would be time to give it another shot. I cleared the way to the second and third boss in about 50 minutes without any wipes and leaving Watchkeeper Gargolmar crushed under my collective heels. After carefully arranging my party in a semi-circle out of Omor the Unscarred's aggro range, I attacked. Two or three decurses done with Alaire by single clicking the respective healthbar did the decursing thanks to a nice add-on called Clique. The same add-on also makes healing using the mouse and passive targetting very convinient for me on Captn.
Then it was time to move on to our pals Vazruden and Nazan. While Vazruden did not have much time to be rude to anyone his steed and lord Nazan saw to having my party for dinner well done instead of rare. I litterally got roasted by his fire pits. Not allowing him to discourage me that easily, I went in for another try. This time I dropped Vazruden without any healing being done by Captn and had spread my team up front. When Nazan landed I sent the felguards to him and ran the party through him. Then I continued to hammer him with salvo's while pressing CTRL-2 in between to make the felguards move slightly before attacking again. It was not pretty. I lost two chars and two felguards, but put Nazan down.
After some rejoicing that I could finally get rid of the quest items hogging bagspace I went for the next wing of the instance. I found it to be actually easier on the micro-management, the hardest fight being the second boss with this four waves of pawns before he enters the fray. The trash and the last boss were comaritively easy. The last boss presented me with the Raiments of Divine Authority. Not that these robes would look very good, but hey, they are better for healing than the Goldwave Tunic that everyone gets as soon as they set foot into Outland.
Not being easily sated, I then entered the Slave Pens in the Coilfang Reservoir. Here I had more trouble. Mennu the Betrayer, the first boss in this instance is a totem hugging shaman. It took me three tries to get him down. The key was to give the felguards some lead time and only then gradually start to nuke as well as making sure that lava and healing totems were hit with Smite Rank 1 by Captn. The big lobster also known as Rokmar the Crackler presented me with less trouble by comparison, but also took me three tries.
At that point it was quite late and my concentration was waning. I decided to leave the rest of the Coilfang Reservoir for another day.
Captn out.
So I decided it would be time to give it another shot. I cleared the way to the second and third boss in about 50 minutes without any wipes and leaving Watchkeeper Gargolmar crushed under my collective heels. After carefully arranging my party in a semi-circle out of Omor the Unscarred's aggro range, I attacked. Two or three decurses done with Alaire by single clicking the respective healthbar did the decursing thanks to a nice add-on called Clique. The same add-on also makes healing using the mouse and passive targetting very convinient for me on Captn.
Then it was time to move on to our pals Vazruden and Nazan. While Vazruden did not have much time to be rude to anyone his steed and lord Nazan saw to having my party for dinner well done instead of rare. I litterally got roasted by his fire pits. Not allowing him to discourage me that easily, I went in for another try. This time I dropped Vazruden without any healing being done by Captn and had spread my team up front. When Nazan landed I sent the felguards to him and ran the party through him. Then I continued to hammer him with salvo's while pressing CTRL-2 in between to make the felguards move slightly before attacking again. It was not pretty. I lost two chars and two felguards, but put Nazan down.
After some rejoicing that I could finally get rid of the quest items hogging bagspace I went for the next wing of the instance. I found it to be actually easier on the micro-management, the hardest fight being the second boss with this four waves of pawns before he enters the fray. The trash and the last boss were comaritively easy. The last boss presented me with the Raiments of Divine Authority. Not that these robes would look very good, but hey, they are better for healing than the Goldwave Tunic that everyone gets as soon as they set foot into Outland.
Not being easily sated, I then entered the Slave Pens in the Coilfang Reservoir. Here I had more trouble. Mennu the Betrayer, the first boss in this instance is a totem hugging shaman. It took me three tries to get him down. The key was to give the felguards some lead time and only then gradually start to nuke as well as making sure that lava and healing totems were hit with Smite Rank 1 by Captn. The big lobster also known as Rokmar the Crackler presented me with less trouble by comparison, but also took me three tries.
At that point it was quite late and my concentration was waning. I decided to leave the rest of the Coilfang Reservoir for another day.
Captn out.
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