Five WoW accounts, one keyboard broadcaster and me.
Wednesday, July 4, 2007
Mission: Terminate Sons of Gruul
After being done with the Netherwing on my main and being not yet eligible to do it with Team Minion, I was a bit unsure what to target next. I have not yet touched the Ogri'la quests with any character but have helped others to do the last few bits before the actual Ogri'la quests.
When I went for Grulloc, I got swashed. He does too much damage for the felguards to keep up in threat with the healing that they need. Luckily the quest item can be picked up wether you are in the party with the looting rights or not, so I could be a bit creative. I asked nicely and found a druid guildmate who was willing to lend me a paw on this mission. A short while later Grulloc, Maggoc and Slaag were down and I went back to the Ring of Blood to turn in the completed quests.
Next up where the quests that I had already helped with as tank. The summoning of the ogre warlock Vim'gol and afterwards the final son of gruul, Skulloc. The fight with Vim'gul is a bit tricky. Five players have to be in fiery circles around the altar to summon him and to interrupt his power-up at 50% health. The warlock does damage to all present players and pets, and the circles are further apart than casting or Prayer of Healing range. I put one character into each circle, with the toes as close to the altar as possible. As soon as the summon was complete, I ran forward to the center with Captn to be able to heal all chars with Prayer of Healing. At 50% I had to spring back to be in position to interrupt his power-up. Then I could finish him. For Skulloc I had a guildmate help again to work around the threat issue and viola, Orgi'la here I come!
The ogres gave a party to mark the occasion. =]
Cheers, Captn.
When I went for Grulloc, I got swashed. He does too much damage for the felguards to keep up in threat with the healing that they need. Luckily the quest item can be picked up wether you are in the party with the looting rights or not, so I could be a bit creative. I asked nicely and found a druid guildmate who was willing to lend me a paw on this mission. A short while later Grulloc, Maggoc and Slaag were down and I went back to the Ring of Blood to turn in the completed quests.
Next up where the quests that I had already helped with as tank. The summoning of the ogre warlock Vim'gol and afterwards the final son of gruul, Skulloc. The fight with Vim'gul is a bit tricky. Five players have to be in fiery circles around the altar to summon him and to interrupt his power-up at 50% health. The warlock does damage to all present players and pets, and the circles are further apart than casting or Prayer of Healing range. I put one character into each circle, with the toes as close to the altar as possible. As soon as the summon was complete, I ran forward to the center with Captn to be able to heal all chars with Prayer of Healing. At 50% I had to spring back to be in position to interrupt his power-up. Then I could finish him. For Skulloc I had a guildmate help again to work around the threat issue and viola, Orgi'la here I come!
The ogres gave a party to mark the occasion. =]
Cheers, Captn.
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