Five WoW accounts, one keyboard broadcaster and me.

Thursday, August 9, 2007

Ghost wolf pack!

Just a little snapshot after gaining 40% run speed at level 20. /dances

Cheers, Captn.

Tuesday, August 7, 2007

Fire and lightning!

After seeing a number of videos from XboxGorefiend with his 5xShammy team, I decided to give that a go myself. I created a bunch of drenai shamans and played them up to level 18 in the last four days. It was the first time for me in the Drenai starter zones and I can only recommend that you try them. There is not only nice scenery, but also nice special effects to some quests. Definitely worth a look and entertaining, unlike doing the other starter zones another time.

Shock and loot. That is how it is looking at the moment. I am eager to get to level 20 and have ghost wolf to help me get around. I was aiming at that yesterday but got delayed by talking to people going WTF?!? every couple of minutes. Shammy spells are more flashy than that of my primary team, from direct casts to selfbuffs like lightning shield and rockbiter.

This definitely motivates me to make a 'Multibox FAQ' youtube clip to save me a lot of typing =]

Cheers, Captn.

About that 'WTS dreadsteed boost'

I neglected to comment on that bit on the end of the clip. Considering that my team is still stuck on slow gryphons and the difference to my netherdrake is quite striking, I am interested in getting swift mounts. The problem is that since that is 5200g per head, the total is 26000g.

My team gives me a lot of grinding power, but I hardly ever use it, preferring to do something more fun instead. Then the raids are taking a lot of time. That combined with the boosts that I did for a number of guildmates made me consider the option of selling boosts for the dreadsteed or pally charger quests. The cost of the mats/payments to npcs would be still below the price of a regular mount, even if I demand a fee of 150g or so for the hour of work.

Anyway, I am not going to post this offer anywhere really, but if you want to take it me up on it, we can see what we can do. =]

Cheers, Captn.

Thursday, August 2, 2007

Mission: Dreadsteed

Since reaching 70, I have at a number of occasions helped guildmates with their warlock or paladin epic mount quests. These days to get a group together to head to Scholomance or Dire Maul for these quests or otherwise. However, the class specific mounts are both nicer and cheaper than the generic racial mounts and riding skill purchase. Naturally the person who wants the mount is sufficiently motivated, but what about the others?

If these others is just me, that impact can be minimized and getting the group to be a go is much easier.

To illustrate how this works, I captured a bit of the action with fraps and cut it together to a youtube clip. Considering that the amount of subtitles or titles would have just been silly, I went for a narrative voice-over this time, even though I don't have an exceptional microphone or English as my mother tongue. =]

Anyway, here it is:


Cheers, Captn.

Wednesday, July 4, 2007

Mission: Terminate Sons of Gruul

After being done with the Netherwing on my main and being not yet eligible to do it with Team Minion, I was a bit unsure what to target next. I have not yet touched the Ogri'la quests with any character but have helped others to do the last few bits before the actual Ogri'la quests.

When I went for Grulloc, I got swashed. He does too much damage for the felguards to keep up in threat with the healing that they need. Luckily the quest item can be picked up wether you are in the party with the looting rights or not, so I could be a bit creative. I asked nicely and found a druid guildmate who was willing to lend me a paw on this mission. A short while later Grulloc, Maggoc and Slaag were down and I went back to the Ring of Blood to turn in the completed quests.

Next up where the quests that I had already helped with as tank. The summoning of the ogre warlock Vim'gol and afterwards the final son of gruul, Skulloc. The fight with Vim'gul is a bit tricky. Five players have to be in fiery circles around the altar to summon him and to interrupt his power-up at 50% health. The warlock does damage to all present players and pets, and the circles are further apart than casting or Prayer of Healing range. I put one character into each circle, with the toes as close to the altar as possible. As soon as the summon was complete, I ran forward to the center with Captn to be able to heal all chars with Prayer of Healing. At 50% I had to spring back to be in position to interrupt his power-up. Then I could finish him. For Skulloc I had a guildmate help again to work around the threat issue and viola, Orgi'la here I come!

The ogres gave a party to mark the occasion. =]

Cheers, Captn.

Sunday, July 1, 2007

Not dead!

While I have been playing as much as before, I have been focussing on playing my warrior Ivl rather than Team Minion. You can see one rather graphic archivement in the picture here. What you can not see directly is all the goodies I collected and the stack of heroic badges being almost tall enough to reach the Gnomeregan Auto-Blocker 600.

As I type this, Team Minion is en-route with the team to Cosmowrench to utterly annihilate some quest mobs though, so its not like I gave up on the project, I just gave it a break while doing many other things in game.

Cheers, Captn.

Friday, June 8, 2007

Altherac Valley here I come!

'Amazing, absolutely amazing!' is the summary I can give for the expedition I made to Altherac Valley on Thursday evening. Xzin mentioned the other day that 'there is allways AV' which made me consider this destination again for my team. Sure, you can not longer join AV as a group, but if you join the queue at the same moment your chances of getting into the same battleground are good. So far I have not had any chars left to sit one out.

How often have you wished that anyone in AV would just come over to where they are needed to take a graveyard, tower or whatever? With five chars at my disposal, I do no longer need to worry about that part. Since AV is huge and people tend to scatter all over, having focussed killing power is a definite advantage. Nowhere as good as when doing the same thing with the guild's PvP group (which I should have remembered without Xzin's reminder) but then considering the difference between able PvPers at each char coordinating over TS and me playing my five chars by myself, that should not be any surprise.

It gave me a very welcome and needed relief from a a very tough couple of days at work where I needed to rush to meet a couple of deadlines and could do little else but work and sleep. Horray for the deadlines being archived and the weekend being here!

/goes to queue for AV

Captn out.