Five WoW accounts, one keyboard broadcaster and me.
Monday, October 20, 2008
RAF goodness and patch 3.0.2
The WoW 3.0.2 patch that hit the servers last Wednesday has such a wide range of changes that I won't even try to touch upon them. I am very happy with the changes for my tankadin. While Wednesday was a bit too shaky to raid, Thursday it was on. My guild went back to the Black Temple and we were giggling at the fast pace and the sudden power boost we received. The upgrade in DPS combined with the -30% HP nerf for the mobs makes the dungeon fly by. Before the patch, my guild was at MH 5/5 BT 5/9 and our best shot at RoS, the 6th BT boss was getting to the 3rd of three phases. Including a 40 minute server downtime and a late start, we dropped five bosses we already had conquered and one-shotted the RoS in two hours flat. Then, on Sunday, we killed Mother Shahraz and the Illidari Council and thereby not only gained six T6 tokens, but also access to Illidan himself. Being out of time, we left him for the following week. In a nutshell, for my guild this is a chance to see a number of encounters that we had not gotten to yet and great fun. I like it!
I also had a giggle with exotic pets on my hunters. I tamed the white core hound on Azuremyst Isle for them. Being fed up with the bouncing and the hounds stopping to use their breath before they tear into mobs, I shelved them and got myself Silithids from Silithus instead. These beasties nail down mobs with webs for four seconds. There are next to no mobs outside instances that live longer than four seconds against my four hunters. And for those, I can still use the net on a rotation. Good times ahead!
But there is not only sunshine. Elemental shamans have not been buffed like other classes. The new damage spell requires level 75, lightning damage has been nerfed a bit with reference to other classes debuffs now affecting and increasing the shaman damage in raids. Which is great for PvE, but for PvP it just means a flat damage reduction. Of course this is a temporary situation between the 3.0 patch and the expansion, so no need to get too worked up about it! =]
Also, the arena system is FUBAR at the moment. I don't even mean the retribution pallies being temporarily overpowered to a silly extend, I am sure that even without changes that would be ok at 80. My first arena after the patch saw one of my four chars unable to enter. Then lag in the arena that was sufficient to make it pure guesswork. Then both teams lost points. I decided then and there that I can spent my time this week in a better way then doing arena.
The most annoying thing after the patch for me was that all of my many characters required some time spent on the talents, keybinds and macros. Besides my main I made the Druid, Hunter and Shaman quads combat ready.
The Druids were level 50 when the patch hit. I pushed them to 60 over the weekend, using different zones past 50 to avoid doing the exact same quests as I hit with the Hunters recently. From Un-goro I went to Felwood, then Winterspring. With only a quarter level to go I headed over to the Eastern Plaguelands to hand in a bunch of quests from Winterspring there. Ding 60 for another four 60s!
Then, when I brought the Druids to Ironforge to use the accrued RAF levels to boost my fifth Shaman and the fifth Druid to 60, I was up for some frustration. I had read already about this, but was still disappointed to see it confirmed. Instead of being able to grant 29 levels, the Druids were only able to grant 5 levels. Blizzard lost the data regarding the granting levels earned in the patch, leaving me with only the levels earned after the patch to grant. This is a bit of a bummer, because my plan was to level the Druids and the Hunters from level 60 to level 70 together with one of these two chars before the expansion is available. While there were no news on this from Blizzard, and already a "sorry, deal with it" post from the US community managers, yesterday Blizzard announced that this issue will be fixed with the weekly maintainance. That gives me a warm fuzzy feeling and the confidence that I can resume my original plan and shrug off the little delay in timeline. =]
I also had a giggle with exotic pets on my hunters. I tamed the white core hound on Azuremyst Isle for them. Being fed up with the bouncing and the hounds stopping to use their breath before they tear into mobs, I shelved them and got myself Silithids from Silithus instead. These beasties nail down mobs with webs for four seconds. There are next to no mobs outside instances that live longer than four seconds against my four hunters. And for those, I can still use the net on a rotation. Good times ahead!
But there is not only sunshine. Elemental shamans have not been buffed like other classes. The new damage spell requires level 75, lightning damage has been nerfed a bit with reference to other classes debuffs now affecting and increasing the shaman damage in raids. Which is great for PvE, but for PvP it just means a flat damage reduction. Of course this is a temporary situation between the 3.0 patch and the expansion, so no need to get too worked up about it! =]
Also, the arena system is FUBAR at the moment. I don't even mean the retribution pallies being temporarily overpowered to a silly extend, I am sure that even without changes that would be ok at 80. My first arena after the patch saw one of my four chars unable to enter. Then lag in the arena that was sufficient to make it pure guesswork. Then both teams lost points. I decided then and there that I can spent my time this week in a better way then doing arena.
The most annoying thing after the patch for me was that all of my many characters required some time spent on the talents, keybinds and macros. Besides my main I made the Druid, Hunter and Shaman quads combat ready.
The Druids were level 50 when the patch hit. I pushed them to 60 over the weekend, using different zones past 50 to avoid doing the exact same quests as I hit with the Hunters recently. From Un-goro I went to Felwood, then Winterspring. With only a quarter level to go I headed over to the Eastern Plaguelands to hand in a bunch of quests from Winterspring there. Ding 60 for another four 60s!
Then, when I brought the Druids to Ironforge to use the accrued RAF levels to boost my fifth Shaman and the fifth Druid to 60, I was up for some frustration. I had read already about this, but was still disappointed to see it confirmed. Instead of being able to grant 29 levels, the Druids were only able to grant 5 levels. Blizzard lost the data regarding the granting levels earned in the patch, leaving me with only the levels earned after the patch to grant. This is a bit of a bummer, because my plan was to level the Druids and the Hunters from level 60 to level 70 together with one of these two chars before the expansion is available. While there were no news on this from Blizzard, and already a "sorry, deal with it" post from the US community managers, yesterday Blizzard announced that this issue will be fixed with the weekly maintainance. That gives me a warm fuzzy feeling and the confidence that I can resume my original plan and shrug off the little delay in timeline. =]
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1 comment:
awsome! Your blog is great!
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