Five WoW accounts, one keyboard broadcaster and me.
Thursday, January 31, 2008
Level 40-43 - Where to?
After getting my shamans mounted on Elekks, I went immediately to Zul'Farrak to test the water there. It being an outdoor dungeon means being able to pull mounted, yeah baby! Now, there is slight problem with Zul'Farrak, and that is the blasted shaman mobs or more specifically their tendency to instantly replace destroyed totems. This combined with the fact that they are evil hackers that made their totems stack for the whole mob rather than just their group of five is a major headache for my pally. A bunch of these healing totems being up means that all mobs are receiving healing that is close to the reflected damage of my paladin.
While I thought about using my own shamans to counter this with a /target healing totem /castsequence lightning bolt (rank1),,, macro that makes the baby shamans cast in turn, I was so annoyed with the time it took to whittle the mobs down that I decided to go elsewhere.
I did Uldaman with its very xp-lucrative quest chains, but did not really fancy doing this over and over, the xp/h from kills alone is too low.
That elswhere is the Sunken Temple. This does the job in an awesome way. The dragonkin mobs on the top floor are just shy of level 50 and yield up to 400xp per head, non-rested. I do the big circular room in one pull after mopping up the two groups that guard the entrance to it. The turn around time and xp/h rate is quite to my liking this way.
Cheers, Captn.
While I thought about using my own shamans to counter this with a /target healing totem /castsequence lightning bolt (rank1),,, macro that makes the baby shamans cast in turn, I was so annoyed with the time it took to whittle the mobs down that I decided to go elsewhere.
I did Uldaman with its very xp-lucrative quest chains, but did not really fancy doing this over and over, the xp/h from kills alone is too low.
That elswhere is the Sunken Temple. This does the job in an awesome way. The dragonkin mobs on the top floor are just shy of level 50 and yield up to 400xp per head, non-rested. I do the big circular room in one pull after mopping up the two groups that guard the entrance to it. The turn around time and xp/h rate is quite to my liking this way.
Cheers, Captn.
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1 comment:
Good to see you back at the helm, Cap'n!
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